Kyr (Shaper of the Realm) [N]

Before the crafters of Kyr, people were content with life in simple homes and simple communities. Grand buildings and iron tools were a far-off dream, but to dream is to have Kyr's spirit. Ever driven to innovate, these crafters rose villages to towns, and towns to cities, contributing to the rise of bustling metropolises. Though builders of other nations may have adopted the techniques founded by those ancient crafters, none will ever reach the height of innovation and talent that continues in the scattered inventors of Kyr. Not all who follow Kyr are artisans: those who embrace creativity, who yearn to create a better future through art, or song, or any other wondrous manner of self-expression, may find a place amongst the Shaper's devoted.

Alignment N
Edicts master a craft, try new ideas, celebrate progress
Anathema stifle creativity, cut corners, destroy others' creations
Areas of Concern craftsmanship, electricity, innovation, and invention
Follower Alignments NG, LN, N, CN, NE

Devotee Benefits

Divine Ability Dexterity or Intelligence
Divine Font harm or heal
Divine Skill Crafting
Favored Weapon crossbow
Domains ambition, creation, knowledge, lightning, toil, wealth
Cleric Spells 1st: shocking grasp, 4th: creation, 6th: chain lightning